wanna_eat_u_up
March 03, 2004, 06:07
Sorry lupa sumbernya darimana.....
From Pong to Pac-Man
The first coin-operated video game was Nolan Bushnell’s Computer Space. It was like Space War, with the user controlling a ship out to destroy an enemy flying saucer. The machine accepted quarters.
Computer Space was not very successful. It turned out that the concept and controls were too advanced for people who had never seen a computer before.
Bushnell took his modest profits, only $500, and created his own company: Atari.
Note: Atari is the warning call that players give each other in Japanese game Go
Atari’s first creation was Pong, a game much simpler than Computer Space. The game was a success. Atari distributed the game through the same channels as pinball machines.
The next step for Atari was to sell Pong into homes. Atari teamed up with Sears to sell a home version of the game in 1975. Then, in 1976, Atari introduced Breakout, the first of the more complex video game classics. Not only was Breakout notable because it brought video games to a new level, but also because it was designed by Steven Jobs, who later revolutionized the personal computer industry.
In 1979, a Japanese company, Taito, developed Space Invaders, the first genuine video game hit. It began to take over the arcades. Atari fought back with its own hit, Asteroids.
Also during 1979 and 1980, dozens of other games were invented in which players fought robots and aliens. However, the next big hit came from a simple maze game in which the hero was a yellow dot.
Pac-Man was not expected to be hit. It was seen as too “cute” to be taken seriously. But kids in the arcade loved it. It was also the first arcade game that appealed to girls as well as boys and the first video game to bring in money from merchandising.
In 1982, there were 1.5 million arcade game machines in America in about 24,000 arcades and many miscellaneous locations. At the same time, 20 million home video games were sold, which cut heavily into the amount of television watched as the American film industry.
The early ‘80s saw a constant stream of new video games by competing companies. The video arcade industry peaked around that time, and then fell back to the more stable level that we have today. This decline was caused by several factors, including the modernization of the mall and the advent of home game systems.
From Pong to Pac-Man
The first coin-operated video game was Nolan Bushnell’s Computer Space. It was like Space War, with the user controlling a ship out to destroy an enemy flying saucer. The machine accepted quarters.
Computer Space was not very successful. It turned out that the concept and controls were too advanced for people who had never seen a computer before.
Bushnell took his modest profits, only $500, and created his own company: Atari.
Note: Atari is the warning call that players give each other in Japanese game Go
Atari’s first creation was Pong, a game much simpler than Computer Space. The game was a success. Atari distributed the game through the same channels as pinball machines.
The next step for Atari was to sell Pong into homes. Atari teamed up with Sears to sell a home version of the game in 1975. Then, in 1976, Atari introduced Breakout, the first of the more complex video game classics. Not only was Breakout notable because it brought video games to a new level, but also because it was designed by Steven Jobs, who later revolutionized the personal computer industry.
In 1979, a Japanese company, Taito, developed Space Invaders, the first genuine video game hit. It began to take over the arcades. Atari fought back with its own hit, Asteroids.
Also during 1979 and 1980, dozens of other games were invented in which players fought robots and aliens. However, the next big hit came from a simple maze game in which the hero was a yellow dot.
Pac-Man was not expected to be hit. It was seen as too “cute” to be taken seriously. But kids in the arcade loved it. It was also the first arcade game that appealed to girls as well as boys and the first video game to bring in money from merchandising.
In 1982, there were 1.5 million arcade game machines in America in about 24,000 arcades and many miscellaneous locations. At the same time, 20 million home video games were sold, which cut heavily into the amount of television watched as the American film industry.
The early ‘80s saw a constant stream of new video games by competing companies. The video arcade industry peaked around that time, and then fell back to the more stable level that we have today. This decline was caused by several factors, including the modernization of the mall and the advent of home game systems.